Examinando por Autor "Chunga Diaz, Tito Orlando"
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Ítem Acceso abierto (Universidad Privada Norbert Wiener, 2024-05-02) Maytán Rojas, Emely Dioni; Chunga Diaz, Tito OrlandoThe main objective of this research was to determine the relationship between emotional intelligence and academic performance in secondary school students from a public educational institution in Andahuaylas, Peru, 2023. The methodology was quantitative, basic type, with a hypothetical-deductive method, correlational level, non-experimental design, and cross-sectional approach. The sample consisted of 152 students aged between 12 and 18 years, 80 male and 72 female. The instrument used was the BarOn Inventory to measure emotional intelligence, and documentary analysis was used for the academic performance variable. The results regarding the general hypothesis showed a considerable and significant positive correlation between the variables of study (r=0.537; p=0.000<0.01). Regarding the specific hypotheses, a correlation was also found in all the dimensions of emotional intelligence. In conclusion, the present study determined that emotional intelligence has a significant correlation with academic performance.Ítem Acceso abierto Video game addiction and aggressiveness in secondary school students of a Public Educational Institution, Huancavelica-Peru, 2023(Universidad Privada Norbert Wiener, 2024-04-29) Tineo Capani, Pilar Sharon; Chunga Diaz, Tito OrlandoWith the objective of understanding the relationship between video game addiction and aggression in secondary school students from a public school in Huancavelica-Peru, 2023, the study followed the hypothetico-deductive method, quantitative approach, correlational level, and non-experimental cross-sectional design. The sample consisted of 297 adolescents, aged 12 to 17, who were assessed using the HAMM-1ST Video Game Addiction Scale and the Aggression Questionnaire-AQ. Statistical analysis showed a moderate and significant positive correlation between video game addiction and aggression (rho = 0.448; p < 0.01), indicating that students with higher video game addiction levels are more likely to exhibit aggressive behavior.
