Examinando por Materia "Video games"
Mostrando 1 - 2 de 2
- Resultados por página
- Opciones de ordenación
Publicación Acceso abierto Innovación de video juegos con el software scratch para fortalecer las habilidades de pensamiento creativo en estudiantes de tecnología informática del grado noveno del Instituto Agrícola de Alto Jordán de Vélez Santander Colombia para el año 2016(Universidad Privada Norbert Wiener, 2017) Santoyo Pardo, José Fernando; Fox Cortez, Julio AlonsoIn the study, it was analyzed the influence of gaming innovation with the Scratch software in creative thinking skills of students from ninth grade computer technology ofInstituto Agrícola de Alto Jordán de Vélez – Santander Colombia in 2016. To achieve the goal, it was developed a pre-experimental study with pre and posttest in which 18 students participated. By Torrance test it determined the performance level dimensions fluency, flexibility, originality and elaboration of creative thinking before and after participating in the process of designing and building video games with Scratch. The results indicate positive influence of the variable innovation game with Scratch software in creative thinking skills; Originality was the dimension that reached higher performance and in elaboration students managed to improve more. Despite understanding reached programming logic, some difficulties associated with the delivery of a finished product were not overcome.Publicación Acceso abierto Uso de un sitio web para mejorar la apropiación de herramientas tecnológicas en docentes de la facultad de educación de la Universidad de la Guajira durante el año 2014(Universidad Privada Norbert Wiener, 2018-04-10) Dueñas Meza, José María; Venegas Mejía, Valia LuzThis research was aboard from the use of a website and the appropriation of technological tools in teaching from the faculty of education of the University of La Guajira, during 2014, considering that ICTs constitute technological tools that are used by teachers to disseminate information, generate new knowledge and new educational processes. It is therefore essential that the Teacher appropriating current technological tools and implements for the development of their research topics, which can be taught as tools of production to different students oriented courses that also ownership of these tools. Within this research aims to conduct an analysis of what kinds of technological tools manage teachers in the faculty of education at the University of La Guajira, in order to update to the new Tics tools focused on education as they are designing web pages, cloud computing, inserting images and videos and hang development activities to its students.
