Maestría en Informática Educativa
URI permanente para esta colecciónhttps://hdl.handle.net/20.500.13053/382
Navegar
Examinando Maestría en Informática Educativa por Materia "Creatividad"
Mostrando 1 - 2 de 2
- Resultados por página
- Opciones de ordenación
Publicación Acceso abierto Innovación de video juegos con el software scratch para fortalecer las habilidades de pensamiento creativo en estudiantes de tecnología informática del grado noveno del Instituto Agrícola de Alto Jordán de Vélez Santander Colombia para el año 2016(Universidad Privada Norbert Wiener, 2017) Santoyo Pardo, José Fernando; Fox Cortez, Julio AlonsoIn the study, it was analyzed the influence of gaming innovation with the Scratch software in creative thinking skills of students from ninth grade computer technology ofInstituto Agrícola de Alto Jordán de Vélez – Santander Colombia in 2016. To achieve the goal, it was developed a pre-experimental study with pre and posttest in which 18 students participated. By Torrance test it determined the performance level dimensions fluency, flexibility, originality and elaboration of creative thinking before and after participating in the process of designing and building video games with Scratch. The results indicate positive influence of the variable innovation game with Scratch software in creative thinking skills; Originality was the dimension that reached higher performance and in elaboration students managed to improve more. Despite understanding reached programming logic, some difficulties associated with the delivery of a finished product were not overcome.Publicación Acceso abierto Uso de la multimedia como estrategia pedagógica en el desarrollo de capacidades artísticas de los estudiantes de la educación básica de la Institución Educativa Silvestre Francisco Dangond Daza del Municipio de Villanueva, año 2015(Universidad Privada Norbert Wiener, 2017) Salas Cuadrado, Zaida María; Maldonado Verdecía, María del RosarioThe aim of the investigation is Silvestre Francisco Dangond Daza determines the influence of the tool multimedia on the level of development of the artistic capacities of the students of the educational institution; where the type of investigation was applied and the experimental design, being the quantitative approach, and the size of sample of 25 students. One thought that there exists influence of the use of tools multimedia as pedagogic strategy on the development of artistic capacities of the students (value Z = - 3,357 and p = 0,001); of similar form in each of the analyzed dimensions: visual Capacities (value Z = - 2,828 and p = 0,005); musical capacities (value Z = - 4,332 and p = 0,000); and literary capacities (value Z = - 2,887 and p = 0,004). Being the most out-standing aspects: to think that the pedagogic activities developed in classes favor the development of the imagination; to think that in classes the development of activities is stimulated often to strengthen the autochthonous culture; and to think that often they seek to stimulate his capacity of oratory.
